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 Post subject: New patch
PostPosted: Thu Nov 16, 2006 4:03 pm 
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I AM GREAT
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Location: omh, nbrsk
http://www.companyofheroesgame.com/updates/

Excerpts from the changelog:
Quote:
Gameplay
- Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected.
- Improved load times by fixing pathfinding regens.
- Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion.
- Veterancy speech samples are now triggered correctly.
- The vehicle repair icon now shows up offscreen.
- Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders.
- All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector.
- Allied and Axis HQs can no longer be deleted by the player.
- Players will no longer lose munitions income from creating an Axis Sniper.
- Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun.
- Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4.
- Weapon capture squads can now reinforce to full squad size.
- Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height.
- Sniper "Make Casualty" or "Hit but not killed" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health.
- Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended.
- Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game.
- Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended.
- Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug.
- Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units.
- Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside.

Online
- Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen)
- Players should now hear an audio prompt when sending a chat message to an ally or enemy.
- The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby
- Fixed the bug where Annihilation games would end before players could see the enemy's HQ collapsing.
- Users with slower computers will see each other properly in the game lobby.
- Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket.
- Players looking for Ranked Games are no longer displayed as "0" on the News tab.
- Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian.

Performance
- Performance measurements now include loading time.
- Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded.
- Fixed a crash relating to players logging out of Relic Online during the countdown to game launch.
- UI now properly filtering out old replays from previous versions of the game.

BALANCE CHANGES
- Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings.
- Axis Ostwind’s damage to player-buildings has been reduced (35-40% reduction)
- Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman).
- Axis Armoured Car cost increased by 10 fuel.
- Axis Stug build time increased by 10 seconds.
- Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced.
- Allied Sherman main gun Area of Effect damage slightly lowered.
- Fixed the Allied Bazooka’s unnecessary accuracy penalty vs. the Axis Stug and Panzer IV.
- Allied Airborne Satchel charges strengthened against buildings and bunkers.
- Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction.
- Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase.
- For the Fatherland ability cost has been reduced by 40%.
- All vehicle main guns effectiveness vs. infantry in cover reduced.
- Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman.
- Allies Browning Automatic Rifle (BAR) is significantly less effective on the move.
Apparently Axis tank traps no longer work, too. gg

edit: but they didn't touch Super Rocket Troopers. Booyah.


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 Post subject:
PostPosted: Thu Nov 16, 2006 5:25 pm 
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Joined: Tue Sep 19, 2006 7:31 pm
Posts: 796
GG Hogg


MG Relic. I've got my fucking eye on you.


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 Post subject:
PostPosted: Thu Nov 16, 2006 6:07 pm 
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I AM GREAT
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Joined: Tue Nov 30, 2004 9:55 pm
Posts: 4681
Location: omh, nbrsk
I don't understand.


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 Post subject:
PostPosted: Thu Nov 16, 2006 6:39 pm 
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are you laughin now, beeyotch?
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Joined: Sun Dec 05, 2004 1:38 pm
Posts: 2118
Location: butt
SHAKIRA BUTTSECKS VIDEOS

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And Darkness and Decay and The Underscores held illimitable dominion over all.


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 Post subject:
PostPosted: Fri Nov 17, 2006 3:04 am 
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Joined: Tue Sep 19, 2006 7:31 pm
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Shakira buttsecks videos indeed old chum, Shakira buttsecks videos indeed...










(For Hogg: Good Game on keeping up with the patch process and latest news. Meh Game for Relic on making a balance patch a priority over a connectivity patch. If we can only play a good (!) round half the games we start what's the point of balance?)


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