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Left 4 Dead (DLC) by April 21st - crapy clawn forums

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don't u bored to play always same game since years with his "i aim the feet/birds i head shot"
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PostPosted: Wed Apr 15, 2009 2:05 pm 
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For those you that play left 4 dead, the first major content patch comes out by 21st including the new survivor mode. So get ready for more zombie fun!


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PostPosted: Wed Apr 15, 2009 3:06 pm 
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About fucking time.


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PostPosted: Thu Apr 16, 2009 1:20 am 
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il just wait and wait

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PostPosted: Fri Apr 17, 2009 11:22 am 
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come into the FUCKDOME
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Location: Bearstronauts!!!!!!!!!!
http://www.l4d.com/blog/

Explination of survival mode AND a cool post about the box art that got turned down (all of which looked much cooler than the green hand missing a thumb).

also
http://www.l4d.com/blog/post.php?id=1862


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PostPosted: Fri Apr 17, 2009 2:26 pm 
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very cool, but i agree with their decision on the box art. the others are WAY cooler as posters. but for box art . . . you can't beat the current.

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PostPosted: Tue Apr 21, 2009 10:22 am 
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Hmmm...according to my watch, cell phone, and 'that-time-of-the-month' calander today is the 21st of April. And there is still no new content. Can anyone photoshop a picture of Gabe as a large, bloody tampon?


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PostPosted: Tue Apr 21, 2009 4:41 pm 
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New L4D content released.

Restart Steam and update your versions.

Tonight, we ride.


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PostPosted: Fri Jul 24, 2009 7:00 am 
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detailed info on sound cues copied from another forum. no relation to the author.
http://www.gamefaqs.com/boards/genmessa ... c=46614505



Agent_Koopa
Posted 11/16/2008 10:28:57 AM
As many of you may already know, the AI Director is, among other things, in charge of music and musical cues. These set the tone for impending hordes and special Infected, or at least they're supposed to. Instead, as the theme music kicks in, you can use this chance to orient yourself and to prepare for the oncoming attack. Here are some of the more useful sound cues. (NOTE: I have not completely confirmed these in-game, but these are the sounds as listed by the script file.)

1. Boomer
Upon spawning a Boomer, the game alerts players by playing a low, five-note sequence on piano. If the Boomer is spawned far away, the notes are played on strings. It sounds like "dung dung DUNG DUNG dunnnnnngggggggg) The first four notes ascend, and the last one descends and is held. Boomers also make "glurping" sounds when they're around. Listen for them.

C:\Program Files\Steam\steamapps\common\left 4 dead demo\left4dead\sound\player\boomer\voice\idle
C:\Program Files\Steam\steamapps\common\left 4 dead demo\left4dead\sound\player\boomer\voice\alert

2. Hunter
When a Hunter is around, the game will play three pairs of notes: the first note is a grace note and difficult to hear, making it sound like three notes instead of six. They are sounded in high, low, medium order. All three are on the high end of the keyboard, though, unlike the low notes of the Boomer alert. If the Hunter is spawned further away, these are played on strings, like in the theme from Psycho. Hunters make a combination of low growls and loud shrieks that are difficult to miss.

C:\Program Files\Steam\steamapps\common\left 4 dead demo\left4dead\sound\player\hunter\voice\idle
C:\Program Files\Steam\steamapps\common\left 4 dead demo\left4dead\sound\player\hunter\voice\alert

3. Smoker
The Smoker's audio cue is simply two low chords on piano, or on strings. Don't mistake it for the
Boomer. The Smoker can be identified by his wheezing coughs and gasps. He makes high growls when he's not coughing. Smokers also make a loud wheezing moan/cough when they spawn.

C:\Program Files\Steam\steamapps\common\left 4 dead demo\left4dead\sound\player\smoker\voice\alert
C:\Program Files\Steam\steamapps\common\left 4 dead demo\left4dead\sound\player\smoker\voice\idle

The alert cues for these three Boss Infected can be found at
C:\Program Files\Steam\steamapps\common\left 4 dead demo\left4dead\sound\music\bacteria
---
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Agent_Koopa
Posted 11/16/2008 10:29:11 AM
4. Tank
The Tank has his own theme music. If you've fought one, you'll know it right away. When a Tank is spawned, the music kicks in. It begins with drums and brass instruments, followed by strings and later vocals. But by that time you've probably already seen the Tank. I leave strategy up to you in this case. When he hasn't seen you, the Tank makes a series of throaty breathing sounds.

C:\Program Files\Steam\steamapps\common\left 4 dead demo\left4dead\sound\player\tank\voice\breathe
C:\Program Files\Steam\steamapps\common\left 4 dead demo\left4dead\sound\music\tank


5. Witch
I really don't need to explain this. Witch makes sobbing sounds while creepy music plays.

C:\Program Files\Steam\steamapps\common\left 4 dead demo\left4dead\sound\npc\witch\voice\idle
C:\Program Files\Steam\steamapps\common\left 4 dead demo\left4dead\sound\music\witch

6. Hordes
According to the music script file, hordes can come from three directions. There are music cues in the demo for the first two, ahead, and behind. There aren't any for the third, above. Small hordes are signalled by high wind instruments. They sound pretty small. Medium hordes are signalled by a trumpet. Large hordes are signalled by a lower brass instrument, maybe a horn or something, I don't know. There's also a fourth category marked X. I've taken this to mean Xtra-large. It's made up of several brass instruments together. Watch out!

Hordes can come from two directions at present, though the script file tells of a third. If a horde comes from in front, the musical cue is the Left 4 Dead motif: three notes, one low, long note, one high, short, note, then a third, medium, long note. You hear it all the time, including at safehouses. If the horde comes from behind, however, the three notes are reversed. Medium, high, low. It sounds weirder than the first one, and a bit unsettling.

C:\Program Files\Steam\steamapps\common\left 4 dead demo\left4dead\sound\music\mob

And, of course, when you've alerted the horde, you get the sound of...well... a horde. Screaming. Coming at you.

C:\Program Files\Steam\steamapps\common\left 4 dead demo\left4dead\sound\npc\mega_mob\mega_mob_incoming.wav

---
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PostPosted: Sun Jul 26, 2009 3:19 pm 
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Interesting stuff, but I never have played the game using music.

The zombie apocalypse doesn't have theme music.


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PostPosted: Sun Jul 26, 2009 4:05 pm 
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are you laughin now, beeyotch?
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Interesting stuff, but I never have played the game using music.
Likewise, I didn't even know it was an option.

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PostPosted: Sun Jul 26, 2009 5:34 pm 
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christ! the music is about 30% of the atmosphere. you're missing out. crank it all the way to max: it never is loud enough to interfere with your leet listening skills.

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PostPosted: Sun Jul 26, 2009 5:48 pm 
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True story. It's always in the background (except the little track that plays when stages end) and it helps you know what's going on.


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PostPosted: Sat Nov 28, 2009 1:47 am 
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faggoty spam


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PostPosted: Sat Nov 28, 2009 2:13 am 
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and again...can someone find an IP for this ahole? he deserves any gay porn mags we can sign him up for...


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PostPosted: Sat Nov 28, 2009 11:50 am 
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123.145.174.192


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PostPosted: Sat Nov 28, 2009 3:56 pm 
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123.145.174.192
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Country: China
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Hoooooooo! If only I had a nuke or 3; fry some more of them oriental bastards. First Pearl Harbor, now Crapyclawn? You go too far my friend...


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