Right. This gets its own thread, for this bit of hilarity alone:
Let's start here-
http://www.penny-arcade.com/
Quote:
like all people with an Internet connection we were also quite curious about [Dead Island].
The version of the game we played was apparently not the actual version of Dead Island, a matter we discuss in today’s strip.
There were dark intimations of PC purity being corrupted by foul console toys, UI mismatch and so forth, when these kinds of artifacts are mostly to do with a multiplatform development environment and the fact that, in this case, this build should never have seen public scrutiny. Unless the concern has to do with the fact that games are made for multiple platforms at all, in which case… you need to right click on your mind and do a manual sync with reality, maybe.
The charge is especially funny because, to me, this game is so PC it hurts. Personal Computer, not Politically Correct, although you’ve got the standard harangues about not being able to slaughter children. No, this has got all the hallmarks of the innovative, out of the way PC darling: poorly explained, often goofy, just on the edge of technological wreckage, and yet still, in a wholly inexplicable fashion, relentlessly intriguing.
Even with this wholly sundered piece of software, we managed to connect once in an afternoon otherwise littered with lost packets and uninvited stranger joins. The rest of the time was spent being invaded by the likes of “Poopship McGee” and other handles which followed the same algorithmic form. But those ten perfect, functioning minutes… my goodness. We saw, indeed, we inhabited their intention, however briefly: a cooperative, open world, survival RPG. It’s a dream so vast that it very nearly has mass; I’m tempted to laud them merely for attempting it. The actual version is up now, in the US at least. I’m prepared to spend as much time as it takes finding those ten minutes again.
(CW)TB out.
http://deadisland.deepsilver.com/rss.php
Quote:
Here’s the latest from us on Dead Island PC for North American users. We are deeply sorry for the inconvenience caused to fans who wanted to spend their day crushing some zombie skulls. Thank you very much for your continued patience and support and we are completely committed to ensuring that you have an excellent time with our game.
· First, the correct version of the title is now available on Steam and fans are able to download it now.
· Second, the day 1 patch notes in their entirety are below. Please note that this update may cause incompatibilities between the incorrect version of Dead Island that was released and the fixed version and cause a wipe on some saved data. However, we have a solution to help regain some quest progress: When the game opens, select New Game -> Select the same character as you were using before, and then there will be an option for "Chapter Select" which will allow the player to jump to the last chapter they were playing in.
· Third, Deep Silver plans to announce a “make up” to North American fans who were affected by the day 1 PC issues, stay tuned in coming days for those details as internal discussions are ongoing on our end.
· Fourth, the Bloodbath DLC is still on schedule as planned – fans who preordered the title will still receive the Bloodbath DLC when it launches (date will be announced shortly!) as stated previously.
· Fifth, we are aware of The Ripper activation bug which will not load as a result of the version update and this will be fixed in the next game patch, coming soon.
So, they released a totally wrong build.
Anyone played the "right" version yet?