First: I changed my name to xHoggx. This is really gay and I don't want to keep it. They only let you change every seven days so I'm gonna start trying Hoggg, Hogggg, Hoggggg, etc.
Second: A huge patch is coming out tomorrow, and Armored Kill a week later for Premium People. Noteworthy items from the patch:
- AA will be stronger against infantry and will be able to do damage to MBTs again.
- 12 gauge buckshot gets increased damage at close range.
CONFIDENCE SHOTS FOR ALL
- M16A3 is getting added recoil to make it less almighty
- Bipod bonuses are being increased for a number of weapons including the PKP. Also belt-fed machine guns will be more accurate when standing and aiming.
- Infantry anti-air rockets can now lock on lower and over a greater range.
- Removed flares from gunner position in helicopters. With the right combination of unlocks, an attack helicopter could be effectively invulnerable to lock on missiles. Removing the flares from the gunner balances the attack helicopter against ground fire.
I feel like helicopters won't last long at all now.
- Air Radar now shows friendly vehicles as well.
I think that's handy, so you can tell if an enemy is already being pursued.
- The Laser Designator unlock on the Scout Helicopters has been changed from a Pilot Upgrade to a new stance in the Copilot seat (position 4). Like the CITV turret on the Main Battle Tanks, the Scout Helicopter’s Laser Designator is permanently available to players who have received the unlock.
Intriguing, though it sounds kinda boring. You can't necessarily just hop out of the helicopter to do other stuff if you're in the 4rd seat.
- Repair tool damage against enemy vehicles lowered by 10%.
- Changed reload behavior on Tank / Tank Destroyer cannon weapons to prevent being able to fire 2 shots from different weapons quickly one right after another.
DAMMIT
- Changed how MCOM station defend/attack kill score is calculated. Victim no longer needs to arm/disarm the crate but rather be in a 5 meter radius of the crate. Also increased kills needed for the Crate Defend Ribbon from 2 to 4. Overall, these changes should make it somewhat easier to get the ribbon, while increasing the opportunity for strategic play around MCOM stations.
- Premium Engineer assignments are now counting all shotgun kills independent from the class using it.
About fucking time.
- Fixed a bug where the clan tag sometimes shows as the player ID.
About fucking time.
- Removed the join button in the server list for non-Premium users on Premium exclusive servers.
HAHAHA STAY OUT, NORMIES
- Fixed so the spawn menu always disappears when you are revived.
About fucking time.
Bugfix the colorblind objectives showing the wrong icons and blinking with a black background.
Nobody cares about the colorblind.
Mortar strike explosions are now shown on the HUD for the shooter.
That'll be handy. It can be hard to tell now.
Quote:
Patch goes live: September 4
Patch size: ~2.2GB
Armored Kill size: 3.2GB
Armored Kill goes live: September 11 for Premium members / September 25 for non-Premiums
How to download patch: As soon as you start your Origin client, the latest game update will automatically start downloading (unless you’ve disabled the option “Automatically keep my games up to date”, in which case it will start downloading when you try to run the game). In Battlelog, you will be notified from the Game Manager. Once you acknowledge the update, it will start downloading within the Origin client.
How to download Armored Kill: Armored Kill will automatically download if you start Origin or if you are logged in to Battlelog. You can also start the download from the Battlefield 3 game details page (i symbol) if Origin is already running.
edit: full patch notes at
http://battlelog.battlefield.com/bf3/ne ... 571482527/