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don't u bored to play always same game since years with his "i aim the feet/birds i head shot"
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PostPosted: Thu Dec 22, 2011 10:42 pm 
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we kicked so much ass we got kicked. they even threatened to report us to EA!
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PostPosted: Fri Dec 23, 2011 2:10 am 
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come into the FUCKDOME
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Location: Bearstronauts!!!!!!!!!!
Yeah, two nights in a row where I've been accused of hacking

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PostPosted: Sun Dec 25, 2011 10:32 pm 
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come into the FUCKDOME
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Location: Bearstronauts!!!!!!!!!!


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PostPosted: Mon Dec 26, 2011 7:45 pm 
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i lol'd. nice find.

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PostPosted: Tue Jan 03, 2012 9:11 am 
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The Sad Story of a Real Life EOD Bot Who Saved Countless Human Lives and Died

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PostPosted: Sun Jan 08, 2012 12:09 am 
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Tonight was wonderful. Will wait for others to explain since im tired. Banned for winnings. All of us.


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PostPosted: Sun Jan 08, 2012 12:11 am 
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the server: face eating chimps throwing feces 24/7

the story:
it was 12 v 12 on conquest metro and we were all together.
we took 2 of 3 flags and were winning.
2 people on their team rage quit.
they started crying about team balance
we said they should autobalance some of the randoms since we were here to play together
they said something about getting our own server
we demanded that they kick and ban us so we'd never accidentally join their shitty server again.
GO TEAM.


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PostPosted: Sun Jan 08, 2012 8:27 am 
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you guys make me so proud

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PostPosted: Sun Jan 08, 2012 10:05 am 
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Yes Agent "Enough with the Bullshit".

You forgot to mention that the first round of that (with us as RU) we capped all 3 flags within the first couple minutes, so they just ended the map (no stats for anyone) and pushed to the 2nd round (with us play as US). They complained that it was because the teams were unbalanced, I whined, Agent just brushed it off. Then we soundly kicked their ass again and that's when we all got the banned stick. It was glawlyous.


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PostPosted: Sun Jan 08, 2012 10:47 pm 
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Quote:
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Where is this map? This looks like a Wake Island I may want to play...


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PostPosted: Sun Jan 08, 2012 10:58 pm 
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Quote:
Video on use of SOFLAM with Javelins. Seems to be very good application there....also works with guided missles from planes/helos. Seems as though it still requires you to lock on, but benifits are:
A) you don't need to see the target to lock on,
B) it ignores flares/smoke, and
C) you get a damage bonus for hitting with SOFLAM vs. normal locks.



If you want to watch the 5 minutes of this other video, it just shows that the SOFLAM does keep doing designations in its' line of sight even if the operator isnt currently using it. The operator needs to connect to it to readjust its' aim if he wants, but active use at all times isnt necessary.

Bumping this to the end of the forums given the number of times peoples have asked how to do laser designation crap over mumble in the last week...only addition is that some vehicle sha ve laser pointers too (that give laser locks like the SOFLAM, this would be helo's with 'laser designator' equipped by pilot, or people in the 3rd seat in a tank) and many vehicles have 'lock-on' weapons that unlock (tank guided shells, guided missles for helos/jets) and can grab laser designated locks.

Only things that break laser locks are getting out of Line of Sight of laser designator or use of "ECM Jammer" that unlocks for helos/jets. Also I think smoke of tanks/IFV/AA vics does same.


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PostPosted: Fri Jan 13, 2012 10:41 am 
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OMFG:
W makes you descend faster and S makes you slow down when parachuting.

I've hated how fast I drop in the parachute and how I can't control it. Probably because I was holding down W the whole time trying to fly forward. (wasn't BC2 like that??)

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PostPosted: Fri Jan 13, 2012 3:45 pm 
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Yarp. You could influence it that way. No wonder.
That sounds like something for BEEFTIPS.


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PostPosted: Fri Jan 13, 2012 8:07 pm 
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Figured that was common knowledge, but another one of those basic things I can write an article on. Even when you slow yourself down, you can't prevent forward movement with the parachute, so that is the main reason it's more difficult to land on a target than other BF games.

Already have an article on when to deploy, but I can do another on how to control during long falls.


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PostPosted: Sat Jan 14, 2012 3:47 am 
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sounds like a plan. pls replace the article on "how to run like a girl."

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PostPosted: Thu Jan 19, 2012 11:37 pm 
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Quote:
From Dice:

So basically, this is what determines your skill level on your stats page:

• You gain/loose SL based on every confrontation with another player
• Killing a highly skilled enemy gives you more points than killing someone less skilled
• Points are not transferred from a player to another, they are simply added/subtracted based on the encounter and the SL of both parts (thus, after an encounter, one part may go up 50 points while the other loses only 20)
• The SL is used for matchmaking

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PostPosted: Fri Jan 20, 2012 9:18 am 
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So what I read from that is for ownage we need to have somone of low skill level find our servers for us?


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PostPosted: Fri Jan 20, 2012 6:47 pm 
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i don't think so. I'm assuming matchmaking is only if you click "quickmatch" i believe. Maybe also for co-op.

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PostPosted: Fri Jan 20, 2012 7:41 pm 
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Ah, that makes more sense.


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PostPosted: Fri Jan 20, 2012 11:58 pm 
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Agnt., why didn't you tell us you were going to be featured in A Softer World?
;)


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PostPosted: Sun Jan 22, 2012 7:53 pm 
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if only my mustache was full and beautiful :(


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PostPosted: Tue Jan 24, 2012 6:01 pm 
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my god.. it's full of stars.

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PostPosted: Sat Jan 28, 2012 9:14 pm 
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Found this on another set of forums. Zoom in to actually be able to read/see it. Sorry, couldnt upload a bigger picture without the forums screaming at me.


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PostPosted: Sun Jan 29, 2012 12:18 am 
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Man, BF1942 was where it was at, for a variety of reasons. Downgrade, anyone?

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PostPosted: Sun Jan 29, 2012 8:17 am 
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I think BF2 is still my favorite of them. But we can go back and install 1942 if you'd like. I'm sure there's one or two good 24/7 de_WakeIsland servers still running it....


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