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crapy clawn forums :: IMPORTANT: code quirks and rules: must read for paid account
crapy clawn forums
http://crapyclawn.net/lolwords/

IMPORTANT: code quirks and rules: must read for paid account
http://crapyclawn.net/lolwords/viewtopic.php?t=1485
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Author:  Agent_137 [ Thu Jun 29, 2006 2:58 pm ]
Post subject:  IMPORTANT: code quirks and rules: must read for paid account

k, dragon, king, dime, silly hats, berge,

you all need to read these well before we do any real actions with the Super Duper Happy Sunshine Coalition. It's too much information for one man to remember at all times much less teach to others.

This is the combat faq:
http://support.eve-online.com/Pages/KB/ ... anguage=EN


read the following espescially, the rest isn't as important.

wanted players
http://support.eve-online.com/Pages/KB/ ... aspx?id=12

concord aggression count:
http://support.eve-online.com/Pages/KB/ ... aspx?id=31

sentry guns:
http://support.eve-online.com/Pages/KB/ ... aspx?id=52

Raising security status:
http://support.eve-online.com/Pages/KB/ ... aspx?id=53

Law and enforcement:
http://support.eve-online.com/Pages/KB/ ... aspx?id=74

security status and traveling:
http://support.eve-online.com/Pages/KB/ ... .aspx?id=2

flags, related to aggression counts:
http://support.eve-online.com/Pages/KB/ ... aspx?id=95


logging off after pvp:
http://support.eve-online.com/Pages/KB/ ... spx?id=104

And lastly, two quick notes:
attacking cargo or even lost drones is just as illegal as attacking that person's ship.

using the regroup command in your gang makes those in the vicinity automatically fly to your ship and follow it.

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