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 Post subject: 1.4 Patch
PostPosted: Tue Aug 15, 2006 3:30 pm 
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are you laughin now, beeyotch?
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FYI, it was supposed to come out today but has been delayed.

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PostPosted: Tue Aug 15, 2006 3:49 pm 
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when are you gonna reinstall your system.


let me know if it really makes a difference on BF2 loadtimes.


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PostPosted: Tue Aug 15, 2006 5:22 pm 
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are you laughin now, beeyotch?
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I bought another gig of ram (bringing my total to 2 GB), and a SATA HD. I first installed just the RAM to see what that would do. It made a pretty dramatic difference in overall gameplay. Load times seemed about the same, but the verifying client data part took significantly less. Also, once the verifying was finished, the game came right up and ran smoothly from the get-go. Unlike previously, there was no choppiness for five minutes and any time I spawned where I hadn't been before. Also, alt-tabbing is possible again! I don't have to kill off every process except "explorer" before bf2.

I then installed windows on my new HD. Clean reinstall of windows + not fragmented-to-shit HD + not crapy IDE interface = win. The fact that my o/s wasn't lagy and my HD wasn't fragmented helped some I'm sure, but the improvement in HD transfer bandwith (whatever IDE is vs. 1.5 GB/s) and more HD cache (8MB vs. 16MB) provided for another nice boost in load times and performance. Not nearly as dramatic as the RAM, mind you, but enough to be noticeable; it was a nice one-two punch in the end. I now spend more time loading the map than verifying client data, and am in-game faster than 90% of people on new map load.

Moar RAM will help the most if 1GB is all you have; a shiny new SATA HD will probably help a little. Or, if money is no issue, a shiny new Raptor will help a lot. I only bought the HD because I needed more space. I bought the RAM for bf2. But I still refuse to pay monthly for a video game...<OMG ROB INSERT CONTEMPT HERE>.

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And Darkness and Decay and The Underscores held illimitable dominion over all.


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 Post subject:
PostPosted: Tue Aug 15, 2006 5:59 pm 
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I AM A GAY N00B
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you mean my 512 of ram just doesnt cut it anymore?

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 Post subject:
PostPosted: Tue Aug 15, 2006 6:37 pm 
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come into the FUCKDOME
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you mean my 512 of ram just doesnt cut it anymore?
No dude, all the leet players use 512. It adds extra challenge to gameplay.


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PostPosted: Tue Sep 05, 2006 8:02 pm 
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I AM GREAT
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1.4 Patch – New content

* New level: Road to Jalalabad (Conquest 16-32-64, Singleplayer, Co-op)
* New Server Option: No Vehicles mode


1.4 Patch – Fix List
Front End:

* Front end - Fix server browser issues with updating info
* Front End - Multiplayer & Co-op - Players on server list can include Bots instead of human players
* Multiplayer Internet Server maps size filter not working
* Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box

Game Server:

* Increased server stability
* All levels - Co-op - Crash after reviving player without a kit- 1st attempt Server - Linux 32 Dedicated - Server crashes when trying to rotate maps in Special Forces Co-op Mode (fixed on SUSE only. Still present in Red Hat and Fedora)
* Adjust the minimum number of players to start the round.The new values for 16, 32 and 64 players are 6, 6 and 8 respectively.
* Re-enable unlocks on unranked servers
* Ranked server forces unlocks i.e. have to have unlocks selected.
* Coop - Local Server - If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point.
* Fixed a dedicated server crash which was occurring when the user held "CTRL" and "SHIFT" while selecting a map
* Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps
* Vehicle drop crash related bug (missing icon)
* Co-Op bot console commands do not function on local servers.

Client / Gameplay:

* Red/Blue nametag bug –Fix to the issue where players would show up with the wrong color name tag
* Introduced a delay from proning to standing to help reduce exploiting
* Adjusted C4 to make throwing more difficult
* Fixed the issue where a red distance marker appears on the ground
* Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items
* Made adjustments to reduce the damage taken by vehicles when driving
* Adjusted the tire material on the muscle car to reduce the issue with this vehicle taking too much damage.
* Commander options no longer available whilst dead.
* Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round
* Fixed the issue that would cause infantry players to be revived with no kit.
* Fixed several rare graphics crashes.
* Fixed issue with players crashing while clicking "Join Game" in the front end
* Car-Drop: Made adjustments to the car drop feature to prevent players from exploiting into buildings.
* Discovered and repaired an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps).
* Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu
* Transport Helicopters – Increased the armor of all transport helicopters


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 Post subject:
PostPosted: Tue Sep 05, 2006 8:08 pm 
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I AM GREAT
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wow Gabe. You did good.


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 Post subject:
PostPosted: Wed Sep 06, 2006 9:27 am 
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tongue in cheek

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They still have not fixed the bug wherewith I join a server and immediately am placed on the team full of jackass buttbaggers who <3 to lose and lose.

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 Post subject:
PostPosted: Wed Sep 06, 2006 11:04 am 
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I AM GREAT
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All you do is complain.


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 Post subject:
PostPosted: Mon Nov 13, 2006 8:01 am 
Shakira porn movie!
http://www.crapyclawn.net


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 Post subject:
PostPosted: Mon Nov 13, 2006 8:01 am 
Shakira porn movie!
http://www.crapyclawn.net


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 Post subject:
PostPosted: Mon Nov 13, 2006 9:43 am 
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are you laughin now, beeyotch?
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Joined: Sun Dec 05, 2004 1:38 pm
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