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TF2 http://crapyclawn.net/lolwords/viewtopic.php?t=2231 |
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Author: | Rampage [ Wed Sep 26, 2007 12:46 pm ] |
Post subject: | TF2 |
Hi its rampage. I haven't played with yall in a while, and was wondering if yall pub raid tf2. If so msg me on xfire I would be happy to participate. Rampage |
Author: | Hogg [ Wed Sep 26, 2007 12:49 pm ] |
Post subject: | |
k, I also have it but fucking nobody else does oh wait, I've seen Tachyon playing, but that's all |
Author: | superspck [ Wed Sep 26, 2007 3:50 pm ] |
Post subject: | |
I'll have it next paycheck. Also Hello. |
Author: | Rampage [ Wed Sep 26, 2007 4:02 pm ] |
Post subject: | |
I kind of like it. Way more playable than source was when it first came out. Maybe they are learning. |
Author: | Heretic [ Wed Sep 26, 2007 6:51 pm ] |
Post subject: | |
btw hondaman has pubs TF2 server #1 75.125.48.130:27015 | TF2 server #2 75.125.48.131:27015 |
Author: | Agent_137 [ Thu Sep 27, 2007 6:04 pm ] |
Post subject: | |
still waiting on my new credit card |
Author: | Agent_137 [ Thu Sep 27, 2007 7:44 pm ] |
Post subject: | |
actually, just bought it with paypal. woot. can't wait. |
Author: | Agent_137 [ Thu Sep 27, 2007 9:58 pm ] |
Post subject: | |
love it. will play all day. |
Author: | Hogg [ Thu Sep 27, 2007 10:11 pm ] |
Post subject: | |
Quote: love it.
will play all day. |
Author: | Happy [ Wed Jan 21, 2009 12:15 pm ] |
Post subject: | |
Quote: As work continues, Valve is also slowly chipping away at a laundry list of problems that crop up over time between the character classes. Among other large-scale issues on the agenda, Walker says the Spy's disguise has nearly reached the end of its lifetime. Over time, average players have become much better at detecting and dispatching disguised Spies, making the ability pretty useless for all but the sneakiest of players. Additionally, Walker feels the Engineer's sentry guns have become "too binary." They're highly lethal to some players and wholly ineffective against others. Sentry guns are also easily dispatched by skilled players, leaving Engineers with little recourse. Keeping a delicate balance is important, as is adjusting problems that arise from the way players utilize the different abilities of each class in the game.
:rolleyes:http://www.escapistmagazine.com/article ... e-Fortress |
Author: | Agent_137 [ Wed Jan 21, 2009 7:44 pm ] |
Post subject: | |
meh. i only play tf2 because we all have it, can join the same team, and and it isn't CS:S. don't care what they do to it anymore |
Author: | Hogg [ Mon Feb 02, 2009 8:32 pm ] |
Post subject: | |
Quote: New client features
* Added Viewmodel FOV slider to advanced multiplayer options * Added a hide viewmodel option to advanced multiplayer options * Added custom crosshair support o Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab o Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings * Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing o Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it New server features * Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage * Added class limit support to tournament mode o Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed * Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses Gameplay changes * Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based: o Base chance is now 2% (was 5%). o Bonus range based on damage done changed from 0%-15% to 0%-10 o Damage range required for bonus changed from 0-1600 to 0-800 * Reduced random damage spread applied to all player damage from +-25% to +-10% * Slight reduction (improvement) of the minigun's spread * Increased flare direct hit damage from 20 to 30 * Rewrote Natascha's slowdown code to be more consistent * Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits) * Stealthed spies are no longer able to pickup the intelligence. They must uncloak first * Increased soldier primary ammo count from 16 to 20 Bugfixes * Fixed crash when running in tools mode * Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands * Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values * Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff) * Fixed Medic UberCharge percentage in minimal-HUD mode |
Author: | Agent_137 [ Mon Feb 02, 2009 8:59 pm ] |
Post subject: | |
bravo crit changes. crits and sudden death mode are my top 3 most hated things about tf2. btw wtf is * Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage |
Author: | ULTROS [ Wed Feb 04, 2009 1:20 pm ] |
Post subject: | |
Quote: bravo crit changes. crits and sudden death mode are my top 3 most hated things about tf2.
I love sudden death and wish there were a sudden death only mode with more time. I know you hate it but I love it.btw wtf is * Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage Top things I wish to see changed in game are: 1. Less dmg on nades. 2. Demo's take same dmg from their own nades. 3. Engineers can call for assistance in game just like people call for medics. Example spy is sapping the piss out of my stuff or grenadees are raining down on me. 4. I would love to be able to direct where guns are placed by other engineers or a bf2 like overview commander position where I can say hold this point. I know it wouldn't do any good due to people ignoring teamwork but eh. I am a bit of a control freak when it comes to team games. Oh ya I'm back btw. No interwebs on my main till the 10th though. |
Author: | Agent_137 [ Wed Feb 04, 2009 9:26 pm ] |
Post subject: | |
install bf2 |
Author: | ULTROS [ Tue Feb 10, 2009 1:05 pm ] |
Post subject: | |
Quote: install bf2
Oh ya my old boss tyold me he had a copy somewheres ill find it. No interwebs till the 13th now.
|
Author: | Agnt.Smith [ Tue Feb 10, 2009 3:54 pm ] |
Post subject: | |
Quote: install bf2
QFTswell times last night gents... ty again assrot, for blowing me the hell up each and everytime I entered your vehicle. |
Author: | dime [ Tue Feb 17, 2009 5:00 pm ] |
Post subject: | |
http://www.teamfortress.com/scoutupdate/sandman.htm |
Author: | EtherGhost [ Thu Feb 26, 2009 2:26 am ] |
Post subject: | |
http://www.youtube.com/watch?v=E3jLBiB6dzI |
Author: | Happy [ Sat Apr 18, 2009 10:33 am ] |
Post subject: | |
Check this out, playing with bots in TF2. http://www.youtube.com/watch?v=Dn9970dxQ2g http://www.youtube.com/watch?v=tXAQhBee0VI&NR=1 |
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