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PostPosted: Thu Sep 22, 2011 8:52 pm 
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awesome! I did not see that, but i did really like what they did w/ the changes.
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Cumulative weapon updates
All weapons now have a new accuracy model which fixes many bugs and provides more intuitive weapon behavior
Weapons now have separate accuracy penalties for jumping, landing, and standing on ladders
All weapons are now more accurate while crouching
Accuracy penalties for movement no longer have a discrete threshold, but scale between crouch move and run speed
All rifles are less accurate while running
Fixed bug that caused the glock to fire burst rounds on three consecutive tick frames. It now fires burst rounds with a 0.05 cycle time
Fixed a bug that cause the famas to fire burst rounds on uneven intervals (0.1 and 0.05). It now fires burst rounds with a fixed interval of 0.075.
Fixed bug for the bolt action sniper rifles that caused their zoom state to incorrectly toggle when holding down fire.
Fixed bug that would cause the suppressor state on the USP and M4A1 to not be accounted for correctly when the weapons were dropped with the suppressor attached and then picked up.
Fixed fast suppressor switch exploit
Decreased range of shotguns, while slightly increasing damage
Slightly increased damage of m249
Sniper rifles now zoom faster
AWP fire animation changed to match 1.5 second cycle time
Fixed burst fire prediction of FAMAS
Fixed animation issue with elite dry fire
Fixed timing of sounds on Glock burst fire
Weapon spread patterns are no longer square
Dynamic crosshair now uses actual weapon accuracy, rather than a separate simulation
Increased run speed for Galil and FAMAS
Increased FAMAS accuracy and reduced spread for burst mode
Increased accuracy of silenced USP
Increased accuracy of zoomed sg552
Cycle time for dual elites increased to .12 second
Fixed firing of "stale" burst mode bullets on glock and famas
Fixed reload animation issue with shotguns under high latency
Fixed bug which allowed a CT to defuse the bomb in the same frame that it exploded
Pistols no longer continuously spam weapon_fire event when the +attack key is pressed. This has the side effect of no longer allowing the glock to continuously auto-fire in burst mode).
Weapons no longer continuous cycle the weapon_reload event when the reload key is pressed
Weapons no longer continuously cycle the empty fire event (and click) when out of ammo and the attack button is held

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PostPosted: Fri Sep 23, 2011 9:06 am 
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The changes sound good - less accuracy while running, more accuracy while crouching, and changes to jumping penalties in particular. I'll restore my backup and give CS:S a try sometime. I think they're using it as their balance testing platform for CS:GO, so it should represent the gameplay fairly well.


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PostPosted: Sat Sep 24, 2011 12:19 pm 
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awesome! I did not see that, but i did really like what they did w/ the changes.
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Weapon spread patterns are no longer square
hahahaahaha, its be a square all along?


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PostPosted: Sat Dec 17, 2011 9:43 pm 
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Location: Bearstronauts!!!!!!!!!!
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PostPosted: Thu Dec 22, 2011 9:46 am 
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Nice spray's happy.


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PostPosted: Sun Feb 12, 2012 3:25 pm 
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Unusual noise = bad fan or bad hard drive. If it's not a repetative clicking noise, it's a fan which needs to be replaced. A bad fan can mean an overheating CPU, which can cause the CPU to clock down and slow down your laptop in order to prevent it from getting fried. Contact the manufacturer if it's under warranty. If not, bring to a local repair shop that services laptops or search online for instructions on replacing fans in your particular model of laptop if you're mechanically inclined. Get that fixed before anything software related.
Could be the heat sink is loose making the fan run full blast.

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PostPosted: Wed May 30, 2012 12:40 pm 
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Attachment:
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Attachment:
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CSGO2.jpg [ 41.84 KiB | Viewed 9953 times ]
"More Weapons"? Looks like pretty much exactly the same stuff, with the possible addition of a new heavy machine gun. That's about it.


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PostPosted: Tue Aug 07, 2012 5:11 pm 
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Who is buying CS:GO? It's $13.49 until August 21st, when it becomes available. It's cheap enough that if enough of us are getting it, I'm in.

http://store.steampowered.com/app/1800/


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PostPosted: Tue Aug 07, 2012 7:53 pm 
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Fuck you if you dont buy this


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PostPosted: Tue Aug 07, 2012 8:51 pm 
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oh it's that cheap? i'm in if only for suicide brigades

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PostPosted: Tue Aug 07, 2012 9:11 pm 
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Fuck you if you dont buy this
Yeah, buying. It is our destiny.


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PostPosted: Wed Aug 08, 2012 2:04 pm 
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Hey guys what's Counterstrike? Is it an RTS like Starcraft?


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PostPosted: Wed Aug 08, 2012 3:13 pm 
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Hey guys what's Counterstrike? Is it an RTS like Starcraft?
you most certainly should get the fuck out

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PostPosted: Wed Aug 08, 2012 6:41 pm 
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Quote:
Hey guys what's Counterstrike? Is it an RTS like Starcraft?
you most certainly should get the fuck out


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PostPosted: Wed Aug 08, 2012 7:09 pm 
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Fuck you if you dont buy this
Is that a promise?


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PostPosted: Thu Aug 09, 2012 10:39 am 
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oh it's that cheap? i'm in if only for suicide brigades
I'm assuming they removed most of what made CS fun - scripts and binds. But we can still NASCAR while our teammates are forced to watch. And as long as we can still type in chat while dead, that will add to the entertainment value.

edit: bought. beta is out 8/14.


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PostPosted: Sun Aug 12, 2012 5:47 pm 
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And I have now purchased $13.49 worth of cooperative faggitry. The rest of you better buy this shit and make it fun, or I'm sending you all a fucking bill.


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PostPosted: Sun Aug 12, 2012 5:55 pm 
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edit: bought. beta is out 8/14.
As was the case with CS:S, the real beta starts 8/21


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PostPosted: Sun Aug 12, 2012 7:07 pm 
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yea i got in the pre-beta beta and all it does is give me an instant blue screen of death on starting the game.

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PostPosted: Sun Aug 12, 2012 8:25 pm 
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Just remember, they promised the ability to play versus console players.


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PostPosted: Sun Aug 12, 2012 8:34 pm 
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Just remember, they promised the ability to play versus console players.
They decided to remove that feature a while ago. The stated reason was so that they didn't have to update all 3 platforms in lock-step, which would be a pain with the patch-approval processes on the 360 and PS3.


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PostPosted: Sun Aug 12, 2012 8:47 pm 
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Meh. They would have removed it anyway when all the console fags rage-quit as soon as PC players showed up and dominated their anuses.


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PostPosted: Tue Aug 21, 2012 6:31 am 
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Meh. They would have removed it anyway when all the console fags rage-quit as soon as PC players showed up and dominated their anuses.
qft


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PostPosted: Sat Aug 25, 2012 10:39 am 
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PostPosted: Tue Aug 28, 2012 6:29 pm 
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theory: Gabe is great
proof: disabling bloom in CS:Go is a "cheat"


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