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don't u bored to play always same game since years with his "i aim the feet/birds i head shot"
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PostPosted: Fri May 17, 2013 6:30 pm 
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Looks like we may not be calling hax as much anymore. http://www.reddit.com/r/GlobalOffensive ... e_success/


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PostPosted: Mon May 20, 2013 1:01 pm 
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Looks like we may not be calling hax as much anymore. http://www.reddit.com/r/GlobalOffensive ... e_success/
hackers banned because GABE WANTED IT THAT WAY.

praise be to gabe

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PostPosted: Thu May 23, 2013 9:07 am 
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Another good step against cheaters: http://blog.counter-strike.net/index.php/overwatch/

Reviewers won't be able to see chat or voice, so fortunately or unfortunately our antics will be hidden from view. Also, being told where an enemy is over mumble might seem like walling to an inexperienced reviewer, but I'm not too concerned. They have to watch 10 minutes of play, so one instance like that shouldn't make the reviewers' decisions. I also don't anticipate too many people will report us for cheating in the first place.

Report away, reporters. If you think someone's cheating, hit tab and use the arrow keys to select their name. Hit enter, then click Report and choose the appropriate option. With a group of us reporting the same person it should help get them looked at.


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PostPosted: Sun May 26, 2013 12:13 pm 
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Gabe is doing a good job of keeping CSGO in my top slot for competitive shooters.

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PostPosted: Sun May 26, 2013 2:27 pm 
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Gabe is doing a good job of keeping CSGO in my top slot for competitive shooters.
That's only because there's no other competition in that space other than 1.6. QuakeLive or Tribes CTF maybe.


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PostPosted: Sun May 26, 2013 5:09 pm 
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I still say I've had more fun playing BF3.

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PostPosted: Mon May 27, 2013 10:42 pm 
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I really enjoy BF3 metro. That being said I also enjoy 'other maps without vehicle whores' which is the equivalant of CS:GO. There's also something about actual team-play and not just each of us running free-willy all over the place. Basically I enjoy CS; I'd love it even more if I could have BF3's design (bullet drop, weapon customization, suppression, flashlight-laser flare, etc). Maybe in CS:Piss off our fanbase.

On a side note: I miss the lack of very defined stats we had with the HARD gaming servers. CS:GO has a small bit, but very lacking compared to what was provided there. Fucking Gabe. Give me cool shit to look at.


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PostPosted: Mon Jun 03, 2013 9:18 pm 
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Not our finest game. Look at the rank difference; thanks Gabe. Thanks.
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PostPosted: Fri Jun 07, 2013 7:56 pm 
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Yay, new (old) map coming next week - de_mirage. I can't really remember playing it before. Either way it should be fun having another map in the mix.

http://blog.counter-strike.net/index.php/2013/06/7149/


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PostPosted: Fri Jun 07, 2013 8:32 pm 
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>:[


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PostPosted: Fri Jun 07, 2013 9:33 pm 
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Yay, new (old) map coming next week - de_mirage. I can't really remember playing it before. Either way it should be fun having another map in the mix.

blog.counter-strike.net/index.php/2013/06/7149/
You probably remember it better as de_cpl_strike (though mirage made a few balance changes)


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PostPosted: Sat Jun 08, 2013 6:27 am 
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Fuck yeah mirage. It was one of those crazy maps the Cal-I and CPL kids would play religiously.

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PostPosted: Sat Jun 08, 2013 7:17 am 
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Not our finest game.
It's kind of nice to see you guys getting punked hard even when I'm not playing. Makes me feel almost...

...

competent.


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PostPosted: Sat Jun 15, 2013 8:24 am 
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again, bf3 would be more fun if 5 of us could stay in the same squad for 45 minutes easily and consistently. But with CSGO it's really never been easier to play with your friends.

hopefully bf4 will be the sweet spot. not looking forward to upgrading the computer again. Specifically remember getting a new graphics card for the BF3 beta.

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PostPosted: Sat Jun 15, 2013 10:37 am 
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I'll do a new build for BF4. My last ground-up build was for BFBC2. So excite.

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PostPosted: Tue Jun 18, 2013 8:16 pm 
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I'll do a new build for BF4. My last ground-up build was for BFBC2. So excite.
I base my builds on deployments. Last full build was 2009, a few upgrades in 2011. Not sure if BF4 will require a complete rebuild or just upgrades again...want to see the video requirements, but would love to fully power my eyefinity again.


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PostPosted: Wed Jun 19, 2013 12:22 pm 
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Mine is still running great after 4 years.

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PostPosted: Wed Aug 14, 2013 12:00 pm 
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Counter-Strike: Global Offensive Update Released
Product Update - Valve
Release Notes for 8/14/2013

[ARMS DEAL UPDATE]
-Visit http://blog.counter-strike.net/armsdeal/ for complete details.
--Ten Weapon Collections have been released.
--Standard and eSports Weapon Cases now available - a portion of the proceeds from eSports Weapon Case Key sales will help support prize pools for upcoming community competitive CS:GO tournaments.
--Weapon Cases have a chance to contain new knives and StatTrak weapons, which track all player kills with that weapon.
--Players can receive decorated weapons through timed item drops, available on any VAC-secure server.
-All Arms Deal Update items can be traded.
-All Arms Deal Update items can be sold and purchased through the Steam Marketplace (visit the FAQ for details).
-Every decorated weapon has a unique finish and exterior condition and can be thoroughly inspected in game. The ability to launch the in-game inspection view for an item is available in the Steam Inventory, Community Market, and Steam Trading.

[UI]
-Upgraded Scaleform version to 4.2.
-Improved memory management of Scaleform UI elements.
-Added Inventory to Main Menu and the In-Game Pause Menu.
-Added Loadout to Main Menu and the In-Game Pause Menu.
-Added blog.counter-strike.net blog to the main menu
-Added drop shadows to some UI element text for improved readability.
-Improved some HUD layouts to avoid overlap.
-Game no longer truncates player names in most HUD UI elements. Fonts will now scale down to fit the full string.
-When a player picks up a weapon, the original owner of that weapon will now be indicated.
-Fixed certain buttons missing clicks

[GAMEPLAY]
-Added Silenced M4A1.
-Added Silenced USP.

-New weapons can be equipped through the Inventory UI.
-When a player reloads their weapon, they now drop a magazine that persists in the world.
-Machine gun belts now visually match the ammo count in the viewmodel when firing and reloading.
-Added holdable action key +lookatweapon that allows players to visually inspect their first person weapon while in-game. This has been bound to the F key by default (if that key was previously unbound).
-Players now automatically crouch while planting bombs.

[MATCHMAKING]
-Adding matchmaking servers in Brazil.


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PostPosted: Sat Sep 07, 2013 7:16 pm 
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Anyone get any stratteks yet? Also lol at the price of knives.

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PostPosted: Tue Sep 10, 2013 2:00 pm 
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Anyone get any stratteks yet? Also lol at the price of knives.
Yeah I thought having a stat trak weapon with a cool skin would be nice, then checked the market.... not so cool at those prices!

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PostPosted: Tue Sep 10, 2013 2:30 pm 
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Fucking hats.


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PostPosted: Tue Sep 10, 2013 8:46 pm 
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Fucking hats.
yeah fucking sucks now we can make a tiny amount of money playing the exact same game as before.

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PostPosted: Tue Sep 10, 2013 9:54 pm 
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Quote:
Fucking hats.
yeah fucking sucks now we can make a tiny amount of money playing the exact same game as before.
I'm just bitter it took them a year to add silencers and then made them almost worthless in pubs due to the ammo count :(.

CZ4Lyfe


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PostPosted: Wed Sep 11, 2013 5:05 am 
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I got the stattrack silenced M4. It's sweet.

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PostPosted: Fri Nov 15, 2013 10:05 pm 
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yaaaaaaaaaaaaay a good update:

[GAMEPLAY]
- Reduced fade to black time to 0.3s to better hide enemy movement when playing with "mp_forcecamera 2".
- Buy Time now lasts the entire Warmup period.
- Fixed the Defuse Kit making a pickup sound that everyone could hear when walking over it.
- In official competitive mode players now accumulate end of round money even if they are disconnected at the moment when end of round money is awarded to their teammates.
- In official competitive mode players who disconnect from the game server while alive are treated as having committed suicide and don't receive end of round money for that round.

but wait, there's more!
http://store.steampowered.com/news/11877/

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