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Need for Speed: World
http://crapyclawn.net/lolwords/viewtopic.php?t=2998
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Author:  Agnt.Smith [ Tue Jul 27, 2010 3:34 pm ]
Post subject:  Need for Speed: World

anyone?

Author:  dime [ Tue Jul 27, 2010 4:12 pm ]
Post subject:  Re: Need for Speed: World

no

Author:  Agent_137 [ Tue Jul 27, 2010 6:53 pm ]
Post subject:  Re: Need for Speed: World

isnt there a free racing game on steam?

/me looks it up
yea! trackmania nations forever.

had that installed once upon a time. was alright.

Author:  Smoke [ Tue Jul 27, 2010 7:34 pm ]
Post subject:  Re: Need for Speed: World

Quote:
isnt there a free racing game on steam?

/me looks it up
yea! trackmania nations forever.

had that installed once upon a time. was alright.
Liam makes the most epic and intricate tracks on that game ever. Every time I see them I swear he should've been an Engineering major.

Author:  Happy [ Tue Jul 27, 2010 7:58 pm ]
Post subject:  Re: Need for Speed: World

Quote:
no

Author:  Happy [ Tue Jul 27, 2010 7:58 pm ]
Post subject:  Re: Need for Speed: World

I played Trackmania and it had lag so bad that it was unplayable.

Author:  LiamE [ Tue Jul 27, 2010 10:15 pm ]
Post subject:  Re: Need for Speed: World

Being almost anal-retentive is conducive to map-building, go figure. I also preferred the mapbuilders to actual gameplay in the following games: Red Alert, Age of Empires, Galactic Battlegrounds, etc.

Author:  Agent_137 [ Wed Jul 28, 2010 12:46 am ]
Post subject:  Re: Need for Speed: World

fuck all these new fangled games.

this was the best racing game ever made:
Attachment:
Stunt Driver_thumb.png
Stunt Driver_thumb.png [ 8.81 KiB | Viewed 6783 times ]
you can actually download and play it for free from abandonia:
http://www.abandonia.com/en/games/1050/ ... river.html

came with an easy to use map editor too! Hell, 80% of the fun was making crazy maps with jumps and loop-de-loops. The other 20% of the fun was crashing.

Author:  Teaks [ Wed Jul 28, 2010 9:51 am ]
Post subject:  Re: Need for Speed: World

Quote:
Hell, 80% of the fun was making crazy maps with jumps and loop-de-loops. The other 20% of the fun was crashing.
So you're saying the giant robot zombie ninja pirates had NO factor into the fun percentages? That's fucking bullshit!

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