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Need for Speed: World http://crapyclawn.net/lolwords/viewtopic.php?t=2998 |
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Author: | Agnt.Smith [ Tue Jul 27, 2010 3:34 pm ] |
Post subject: | Need for Speed: World |
anyone? |
Author: | dime [ Tue Jul 27, 2010 4:12 pm ] |
Post subject: | Re: Need for Speed: World |
no |
Author: | Agent_137 [ Tue Jul 27, 2010 6:53 pm ] |
Post subject: | Re: Need for Speed: World |
isnt there a free racing game on steam? /me looks it up yea! trackmania nations forever. had that installed once upon a time. was alright. |
Author: | Smoke [ Tue Jul 27, 2010 7:34 pm ] |
Post subject: | Re: Need for Speed: World |
Quote: isnt there a free racing game on steam?
Liam makes the most epic and intricate tracks on that game ever. Every time I see them I swear he should've been an Engineering major.
/me looks it up yea! trackmania nations forever. had that installed once upon a time. was alright. |
Author: | Happy [ Tue Jul 27, 2010 7:58 pm ] |
Post subject: | Re: Need for Speed: World |
Quote: no
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Author: | Happy [ Tue Jul 27, 2010 7:58 pm ] |
Post subject: | Re: Need for Speed: World |
I played Trackmania and it had lag so bad that it was unplayable. |
Author: | LiamE [ Tue Jul 27, 2010 10:15 pm ] |
Post subject: | Re: Need for Speed: World |
Being almost anal-retentive is conducive to map-building, go figure. I also preferred the mapbuilders to actual gameplay in the following games: Red Alert, Age of Empires, Galactic Battlegrounds, etc. |
Author: | Agent_137 [ Wed Jul 28, 2010 12:46 am ] |
Post subject: | Re: Need for Speed: World |
fuck all these new fangled games. this was the best racing game ever made: Attachment: Stunt Driver_thumb.png [ 8.81 KiB | Viewed 6783 times ] http://www.abandonia.com/en/games/1050/ ... river.html came with an easy to use map editor too! Hell, 80% of the fun was making crazy maps with jumps and loop-de-loops. The other 20% of the fun was crashing. |
Author: | Teaks [ Wed Jul 28, 2010 9:51 am ] |
Post subject: | Re: Need for Speed: World |
Quote: Hell, 80% of the fun was making crazy maps with jumps and loop-de-loops. The other 20% of the fun was crashing.
So you're saying the giant robot zombie ninja pirates had NO factor into the fun percentages? That's fucking bullshit!
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