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PostPosted: Sun Sep 12, 2010 8:46 pm 
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So this German group SureAI I guess have been working on a total conversion mod since 2006: http://www.nehrim.de/dataEV.html

It's essentially a completely new game and it's one file so you don't have to use all the crazy modding tools the Oblivion community has or load up 100 different mods for the game. It's of course completely free and with already two hours into it I'm pretty blown away.

I dicked around on Oblivion for about 15-20 hours of playtime and never got too into it. I'm damn impressed so far with Nehrim.

Here is the readme with installation instructions: https://docs.google.com/viewer?url=http ... ReadMe.pdf

Here's an overview someone posted on reddit: from this thread: http://www.reddit.com/r/gaming/comments ... /?sort=top

Content of Nehrim

Nehrim offers you a completely new world to explore that has nothing in common with Oblivion. It is a completely new game that can easily occupy 40-50 hours of game play and includes:


a new continent that is as big as the world of Oblivion, completely constructed by hand,

an extensive main quest that takes you to all parts of the country and beyond (or under it),

a number of side quests, which will also lead you far and wide,

professional sound recording throughout the game,

a new, self-composition soundtrack,

new videos,

a new game play feeling due to an experience points based leveling system in place of the Oblivion level scaling,

new armor and weapons, some of which are specially designed for a particular class,

new graphic effects.

How Nehrim is different from Oblivion

Nehrim makes some changes to the game mechanics. It is advisable to understand these changes because this will give you a more enjoyable game playing experience.


The difficulty slider is strongly defused and will cause only minimum changes.

Bows do more damage than in Oblivion.

Sneak attacks also cause more damage.

Naturally, the player will also thereby receive more damage. Therefore dodge and blocking are very important.

Magic is now a more powerful tool. There are spells that you can use to easily keep opponents at bay. Fire balls can knock down opponents and ice spells can freeze them. The damage inflicted by spells is generally higher than in Oblivion.

Blocking is more effective than in Oblivion because it absorbs more damage.

There is no conjuration magic in Nehrim. It might still be included later.

In Oblivion your skills increased based on how often you used them. In Nehrim they increase very slowly with use, therefore you must raise skills with the help of trainers. This training costs you learning points (each time you level up you gain some) and gold (where you get that from is up to you). The teachers can only train your skill up to the level of 90, after that you must raise them by use.

You raise your level by gaining experience points. These you get by solving quests, defeating enemies, discovering places, opening locks and crafting items or goods.

There are fewer Quest markers than in Oblivion.

You cannot use a fast travel system like that of Oblivion – to move quickly, you can ride a donkey or horse or use various teleport spells.

If you encounter a teacher, this will be noted in your journal so you can find them again quickly.

Brandon

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PostPosted: Sun Sep 12, 2010 9:55 pm 
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secksi! Sounds like a great game. But i'm still not playing through my modded morrowind. too much bc2 and spots of l4d here and there. on the bright side, i only have a handful of guns left to gold star.

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PostPosted: Mon Sep 13, 2010 8:09 am 
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I need to jump on some BC2.

I've been playing the FFXIV open beta and while it's still got some problems I'm digging the group I'm playing with and I'm a sucker for fantasy shit so I'll be pre-ordering it this week and probably playing on it for awhile. Don't hate.

Anyways... I need to mod up my own copy of Morrowind and rip that shit up.

Too many games, too little time. Story of my life.

Brandon

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