i loved the first 6 hours of this game. great graphics, well suited to the PC, great story, and it feels like the 1st deus ex which I loved.
but now, 8 hours in, i'm running into a few annoyances.
1. using the stun gun on someone's frontside alerts the guards, even if they don't have time to scream
2. contextual abilities mean you have to rely on game designers to flag shit appropriately. be prepared to be disappointed.
3. pulling the clip out of a gun found on the ground makes the gun itself disappear into the aether.
4. the "don't take fall damage" ability ALERTS THE GUARDS.
5. close range melee takedowns COST ENERGY.
I enjoyed the first deus ex because I could blend a little sneaky with a lot of shooting bitches in the face. This game is making sneaking too boolean. I think I may just put a bunch of points into the bulletproof ability and start mowing cocksuckers down with the assault rifle.
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We're all gonna die, but I got a helmet.
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