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don't u bored to play always same game since years with his "i aim the feet/birds i head shot"
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 Post subject: TF2
PostPosted: Wed Sep 26, 2007 12:46 pm 
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Hi its rampage. I haven't played with yall in a while, and was wondering if yall pub raid tf2. If so msg me on xfire I would be happy to participate.

Rampage


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 Post subject:
PostPosted: Wed Sep 26, 2007 12:49 pm 
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I AM GREAT
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k, I also have it but fucking nobody else does

oh wait, I've seen Tachyon playing, but that's all


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 Post subject:
PostPosted: Wed Sep 26, 2007 3:50 pm 
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I'll have it next paycheck.


Also Hello.


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 Post subject:
PostPosted: Wed Sep 26, 2007 4:02 pm 
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I kind of like it. Way more playable than source was when it first came out. Maybe they are learning.


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 Post subject:
PostPosted: Wed Sep 26, 2007 6:51 pm 
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btw hondaman has pubs

TF2 server #1 75.125.48.130:27015 | TF2 server #2 75.125.48.131:27015


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 Post subject:
PostPosted: Thu Sep 27, 2007 6:04 pm 
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still waiting on my new credit card

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 Post subject:
PostPosted: Thu Sep 27, 2007 7:44 pm 
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actually, just bought it with paypal.

woot. can't wait.

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 Post subject:
PostPosted: Thu Sep 27, 2007 9:58 pm 
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love it.

will play all day.

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 Post subject:
PostPosted: Thu Sep 27, 2007 10:11 pm 
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Quote:
love it.

will play all day.


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 Post subject:
PostPosted: Wed Jan 21, 2009 12:15 pm 
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come into the FUCKDOME
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Quote:
As work continues, Valve is also slowly chipping away at a laundry list of problems that crop up over time between the character classes. Among other large-scale issues on the agenda, Walker says the Spy's disguise has nearly reached the end of its lifetime. Over time, average players have become much better at detecting and dispatching disguised Spies, making the ability pretty useless for all but the sneakiest of players. Additionally, Walker feels the Engineer's sentry guns have become "too binary." They're highly lethal to some players and wholly ineffective against others. Sentry guns are also easily dispatched by skilled players, leaving Engineers with little recourse. Keeping a delicate balance is important, as is adjusting problems that arise from the way players utilize the different abilities of each class in the game.
:rolleyes:

http://www.escapistmagazine.com/article ... e-Fortress


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 Post subject:
PostPosted: Wed Jan 21, 2009 7:44 pm 
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meh. i only play tf2 because we all have it, can join the same team, and and it isn't CS:S. don't care what they do to it anymore

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 Post subject:
PostPosted: Mon Feb 02, 2009 8:32 pm 
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Quote:
New client features

* Added Viewmodel FOV slider to advanced multiplayer options
* Added a hide viewmodel option to advanced multiplayer options
* Added custom crosshair support
o Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab
o Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings
* Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing
o Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it


New server features

* Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage
* Added class limit support to tournament mode
o Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed
* Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses


Gameplay changes

* Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based:
o Base chance is now 2% (was 5%).
o Bonus range based on damage done changed from 0%-15% to 0%-10
o Damage range required for bonus changed from 0-1600 to 0-800
* Reduced random damage spread applied to all player damage from +-25% to +-10%
* Slight reduction (improvement) of the minigun's spread
* Increased flare direct hit damage from 20 to 30
* Rewrote Natascha's slowdown code to be more consistent
* Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits)
* Stealthed spies are no longer able to pickup the intelligence. They must uncloak first
* Increased soldier primary ammo count from 16 to 20


Bugfixes

* Fixed crash when running in tools mode
* Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands
* Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values
* Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff)
* Fixed Medic UberCharge percentage in minimal-HUD mode


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 Post subject:
PostPosted: Mon Feb 02, 2009 8:59 pm 
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bravo crit changes. crits and sudden death mode are my top 3 most hated things about tf2.

btw wtf is
* Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage

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 Post subject:
PostPosted: Wed Feb 04, 2009 1:20 pm 
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Quote:
bravo crit changes. crits and sudden death mode are my top 3 most hated things about tf2.

btw wtf is
* Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage
I love sudden death and wish there were a sudden death only mode with more time. I know you hate it but I love it.

Top things I wish to see changed in game are:

1. Less dmg on nades.
2. Demo's take same dmg from their own nades.
3. Engineers can call for assistance in game just like people call for medics. Example spy is sapping the piss out of my stuff or grenadees are raining down on me.
4. I would love to be able to direct where guns are placed by other engineers or a bf2 like overview commander position where I can say hold this point. I know it wouldn't do any good due to people ignoring teamwork but eh. I am a bit of a control freak when it comes to team games.

Oh ya I'm back btw. No interwebs on my main till the 10th though.

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 Post subject:
PostPosted: Wed Feb 04, 2009 9:26 pm 
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install bf2

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 Post subject:
PostPosted: Tue Feb 10, 2009 1:05 pm 
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Quote:
install bf2
Oh ya my old boss tyold me he had a copy somewheres ill find it. No interwebs till the 13th now.

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 Post subject:
PostPosted: Tue Feb 10, 2009 3:54 pm 
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Quote:
install bf2
QFT

swell times last night gents...

ty again assrot, for blowing me the hell up each and everytime I entered your vehicle.


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 Post subject:
PostPosted: Tue Feb 17, 2009 5:00 pm 
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resident debaucher

Joined: Wed Dec 17, 2003 4:34 pm
Posts: 1778
Location: texas
http://www.teamfortress.com/scoutupdate/sandman.htm


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 Post subject:
PostPosted: Thu Feb 26, 2009 2:26 am 
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http://www.youtube.com/watch?v=E3jLBiB6dzI


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 Post subject:
PostPosted: Sat Apr 18, 2009 10:33 am 
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come into the FUCKDOME
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Location: Bearstronauts!!!!!!!!!!
Check this out, playing with bots in TF2.

http://www.youtube.com/watch?v=Dn9970dxQ2g

http://www.youtube.com/watch?v=tXAQhBee0VI&NR=1


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