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I think a better fix would be to make them unstealable. its not even realistic is it? don't you need keys and special training to fly an attack chopper?
I'm okay with this idea yet too, would make it a very workable gameplay mechanic. As for realisim: there aren't keys for shit for military vehicles. Pretty much everything gets a paddlelock on the outside to lock it shut, but with a pair of bolt cutters you can get into just about everything (avoids the "What happened to Jones? He had the keys to this truck"; "Oh, he just went on leave/got blown up/is off fucking some bitch in a port-a-pottie"). The only difficulty comes in knowing how to turn the truck/tank/plane on and start it up, put it in gear, and start moving. Driving a HMMWV (humvee) is pretty easy, some of our bigger trucks take a bit more; tanks and jets I have no expirence with; heli's (blackhawk/apache) are pretty easy to power on, but no idea how difficult to actually fly. I'd imagine all the in's-and-out's (i.e. weaponry/targeting) take a good bit more to learn. Basically Yes, there is a reason for training courses for each different type of vehicle, but once you learn how to do it...
Teaks forgot one bit of information, if it's got a steering wheel the steering column could be padlocked too, that was SoP if we left a piece of equipment in the field.
Like he said, the starter was a switch.
Anything on the CBT (H) Engineer side, with the exception of the HMMT-class vehicles (eight wheel drive motherfucker!) has an equivalent on the civilian side.
Any jackass can probably figure it out in time.
But Teaks did get me thinking about a gameplay mechanic that could temporarily alleviate the problem.
Un-lockable bolt cutters that become part of your kit.
Only two classes can have them: Recon/Engineers
It's one of the last special items you unlock.
It would be part of your vehicle enhancement tree and then becomes a choice.
Can I:
Boost Armor/Firepower?
Spot enemies?
Smoke?
-or-
Steal vehicles?
This creates an automatic limit to the people who would want to sacrifice to take one.
It'd also ensure they spend a majority of their time trying to actively steal vehicles (eliminating theft of opportunity).
That's a bonus because if two OP-for are always trying to do that then one sniper can play babysitter and steal tickets.
An augmentation, or even a separate idea from this one, is to add a meter to taking an enemy vehicle.
Think of it like planting a bomb.
You get in the chopper, but you now have to hold the 'use' key for 5 sec until you can officially take it.
It adds suspense to the moment and a chance for anyone in the area to respond.
...
I can't wait for you guys to rip this idea to shreds.