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I didn't like it at first in bc2 but it sure made me play the fuck out of it these last two weeks. I like how random noobs don't have the best guns to blow me away with. But i don't like how it impacted my play - i would choose my kit based on what weapon I wanted next, not on the map or the squad. Thankfully, it's over now. Personally, I kinda like XP systems as long as they are short duration. But long or permanent duration XP systems I refuse to play.
How long did you play BF2? And how long did it take you to get all u'r guns there? Oh, and mass effect 1/2? Aren't all RPGs essentially one big long system of small rewards for continued gameplay?
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That being said I'm at the point where I've unlocked all my assault and so I'm playing classes that I'm sub-par with. I know it probably does help me get better but there are times where I know I'd be working better with the team and having a better time if I had a different load-out.
Brandon
All together I don't think it's a perfect system, but it's one more thing to keep you occupied after first getting a game, like Fusoya said, it forces you to play different classes then what you normally do (so 12-year-old sniper fags have a small motivation to play assault for a short time), and it serves as a good psychological tool to help indoctrinate players into booting up and playing their game time and again for awhile.